Wednesday, January 6, 2010
Merry New Year, righteous reader! As promised, here are a few predictions for the online games business in 2010. Facebook and ’social games’ were the big story and virtual goods driver of 2009, and we spent a fair bit of 2009 struggling to create our own social games network and chasing Facebook glory, so that’s [...]
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Monday, December 21, 2009
Greetings loyal reader. I broke my rule of at least one post every six months by missing the summer solstice! Mea culpa. BTW, in case you are wondering, I try to post on the solstice because it’s an astronomically meaningful event that shakes me out of my blogging stupour, not out of any particular religious [...]
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This afternoon I delivered a data-packed 30-minute lecture at the GDC Worlds in Motion Summit: Metrics for a Brave New Whirled. In many ways this was an update on the talk Andrew Chen and I did last year at the Virtual Goods Summit (see Andrew’s cool spreadsheet, more info on the talk in my last [...]
Sunday, December 21, 2008
Greetings friends and best wishes for the New (solar) Year to you and yours. Another quick update on items on interest;
- Andrew Chen and I did a lecture (y’know, those things with actual content) at this year’s Virtual Goods Summit. The video is embedded below, or can be seen here. Jussi Laakkonen did some awesome [...]
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Wednesday, October 1, 2008
Greetings, mates! A quick update from the Captain’s Desk:
* Tomorrow Thursday October 2nd I am going to Startonomics which looks really good.
* Penny Arcade were daft enough to ask me to write a piece on DRM, which I titled ‘Put down the pipe.’. As Tycho points out“… the conversation is wholly the domain of [...]
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Like a delicious pie long-a-baking, Whirled emerged from the alpha oven this week into flavorful open beta. You can play!
http://www.whirled.com/
We’ve been in closed invite-only alpha for just over a year, since we announced Whirled at GDC 2007, with a pretty small community of very dedicated and creative players. It’s exciting to see her with 200 [...]
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Friday, December 21, 2007
Greetings loyal reader. Thank you for keeping my in your feeder! I failed in my promise to blog more often, but better late than never.
Some Three Rings news:
Whirled is going very well, but of course has been taking longer than we hoped to reach beta. We have been very much in ‘last 80%’ territory — [...]
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Ahoy mates, it’s been too long again. I am a bad blogger. Bad Cap’n! I promise to be better. Apart from whiskey and wench (note the shocking lack of plural there) here’s what’s been keeping me busy and amused;
- Whirled proceeds apace. We will be making announcements soon — for now we’re still in super [...]
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Arrrgh! I feel like I’ve sailed around the whirled, through stormy seas and cliffs of liquored doom, and returned. This year’s GDC was a busy old time. Everything went much according to plan, here are some random thoughts and memories;
Indie Games Summit: I was deeply negative, I think. Too negative. I rained on publishers which [...]
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Friday, February 23, 2007
I wrote this up at the request of Jonric of the Vault Network so I thought I’d post it here, too.
This year it looks like I am the most prolific speaker at the Game Developers’ Conference, or GDC. I don’t think I get a prize — perhaps buying drinks for Meggan and the other poor [...]
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