Whirled goes Open Beta

Like a delicious pie long-a-baking, Whirled emerged from the alpha oven this week into flavorful open beta. You can play!

http://www.whirled.com/

We’ve been in closed invite-only alpha for just over a year, since we announced Whirled at GDC 2007, with a pretty small community of very dedicated and creative players. It’s exciting to see her with 200 simultaneous players. Send me a friend request!

You need Flash 9.0.115 and FF 2/3, IE 7/8 or Safari. Whirled is very Javascript (GWT) and Flash intensive, as Cory discovered. It helps to have Firefox 3 beta 4, which has faster javascript and has fixed problems we were having with Flash ’starving out’ GWT.

We made most of the games, but only a small part of the other stuff (~600 avatars, ~2,500 pieces of furniture, ~60 pets, etc.) available in the Shop. More about making stuff and a whole bunch of code can be found in the Whirled wiki. The market is fairly robust, for example Starry Night by Pareia and Sassy Skelly by Moppy, each with 200+ sales so far. We have only implemented Coins, the ’soft’ or ‘attention’ currency, and they are pretty easy to come by playing games.

From the selection of Games: LolCaptions (LOLcats / silent movie captions to flickr photos), Brawler Whirled; (’A side scrolling crawl-n-brawl game involving swords, gnolls, and cuteness’) by Ian of Mac Hall / Three Panel Soul, Boomie Time (by player The Cosmic Cheese, no graphics, yet),  and Bella Bingo (an experimental in-Whirled game).

We had a plan to go beta in September 2007 with a Facebook app. We had it all working, but with the notable support of our new (as of June 2007) investor Jon Callaghan of True Ventures, we decided to delay and go back to work on UI and polish our selection of multi-player games. I’m glad we did. For the curious, we are not worrying about apps right now, yet verily, you can embed Whirled easily enough in ur myspace. Forsooth, tis old school.

Props to Sadiekate, SilentKnight, with first room embed, Matt, first to post in my reader, and Allakhazam who get first post!1!!

Merry Spring Equinox! All is well, and I hope with you. More soon!

There and (mostly) Back Again; A Solstice Greeting

Greetings loyal reader. Thank you for keeping my in your feeder! I failed in my promise to blog more often, but better late than never.

Some Three Rings news:

Whirled is going very well, but of course has been taking longer than we hoped to reach beta. We have been very much in ‘last 80%’ territory — polishing our multi-player games, fussing with our user interface, and making all the myriad of changes that a few loyal players illustrate the need for. We are optimistic about the prospects for a more public debut early(ish!) in the New Year. Before we do that, though, we will send invites to everyone who’s signed up already.

Puzzle Pirates continues to thrive, with the addition of Atlantean Sea Monsters this autumn and some very exciting things coming up that I’m not allowed to talk about.

The Nautilus continues to amaze; last week I was interviewed for a piece on NPR about Steampunk! I’ll post when I know the air date. I had fun talking through the office and shaking tentacles for the microphone. Those who’ve been for a visit to the office will know that my desk has been in front part of the office: ‘Terra Mundana’ (or ‘Business up front’ as opposed to the ‘Party in the back’ in our mullet school of design). In 2008 I’ll be moving back to Nautilus, to be close to my secret room and the bar, which many of you will know is quite exciting for me.

We’ve had a great year, and I’m very thankful — particularly for the new folks who’ve joined the team and the hard work everyone’s put in. We also have some fabulous new partners that I’ll post about separately in due course.

Some things that I’ve been up to:

As mentioned last time, I went to Ye Olde Burning Man and had a jolly good time pushing my gold box around. Eunice came out to for the weekend and I pushed the box around with her riding on top, like some deranged Pirate Queen riding her treasure chest. Unfortunately getting home turned into a bit of a fiasco, when our rental van was killed by a botched jump-start (tip from the pros: don’t agree to give jump-starts to crazed dusty people with crappy giant RVs when you don’t understand anything about how your vehicle works and a false move might convince the on-board computer to shut it down completely). Queue a two-day wait in white-out conditions for a tow truck to rescue us. It was surreal watching the city dissolve around us, when we could see anything. Fortunately we got home just in time for me to take a bath and roll back out to Austin for the Austin Game Conference. Once again I made to our session on start-up lessons with not a lot of time to spare. I don’t remember much else about Austin but I think it was fun! I believe next year they’re having the show a little later in September, which will be nice.

I went to Hawaii for David Hornik’s conference: The Lobby (I know, linking to Valleywag, but there’s no official public conference website afiak). It was really good fun, very interesting and nice people — some I knew, others were new. Lots of folks had family and SO’s out there, which gave the event a different feel. A big shout-out to Raj Kapoor for pulling of ‘I wanna be sedated’ with a crowd of pogo-ing entrepreneurs and VCs.

I was photographed for a fashion blog at the Alameda Flea Market, wearing the suit I found for The Lobby, where I’d met Evan Williams and his wife, and we’d talked about Mai who took the photo, of me wearing the suit…

Some industray action:

Since blogging last time that Thinglefin got funded, like a juicy minnow they were snapped up Big Fish Games. I can see a lot of sense in that — Peter Thelen (now Chairman) has been looking to get into the casual MMO business for a while, and certainly Thingelfin’s efforts will benefit from Big Fish’s awesome distribution. We’ve struggled a lot with that side of things at Three Rings, as I’ve ranted about here in the past, so I see this as an encouraging sign. Congratulations to all.

IAC acquired a majority stake in Garage Games with a plan to build out InstantAction a destination for rich, 3D in-browser games. I believe they’re going to do this via the Torque plugin. It’s my belief that getting the target audience, presumably folks who play on Miniclip, AddictingGames, etc. to install anything is very challenging, but I wish them luck.

FlowPlay had a brief Beta, which was neat — taking standard Flash casual games into a Flash (lots of Flex, I feel for their engineers!) virtual world. Welcome to the 80%-land I mentioned above, Derrick! Meez also has some of this game action going on.

LiveGamer announced with an enormous pile of VC and some impressive initial contracts to provide publisher-authorized secondary markets. As usual, I agree with Raph that this is so much of an inevitability that it should be uncontroversial. However, what LiveGamer is most definitely NOT is “eBay for virtual world goods”. As I understand it, LiveGamer is a technology provider to publishers allowing them to easily put up co-branded, walled garden marketplaces. It is not trying to facilitate any kind of cross-game marketplace. If it was, I think people like SOE and GoPets would have a lot more problem signing a contract with them — why send your most profitable players to a cross-publisher market? This would seem to only encourage the worst possible behaviour from a publisher’s point of view — liquidating your assets in one game to surf on over to another. I’ve been pitched such ‘opportunities’ and my response was a resounding ‘Bzzt’. The pitcher’s response was to say that I was taking an AOL-esque ‘walled garden’ view, to which my reply was ‘Flawed analogy, but sure, until there is an eBay with critical mass where I might reasonably thing I would attract users rather than lose them, I’ll stick with my nice walled garden’. Anyway, you’re not going to see a Puzzle Pirates LiveGamer marketplace soon… frankly I’m not quite sure what’s complicated about the technology — compared to building an actual MMO it seems pretty straightforward. Didn’t Sony do this themselves with the Station Exchange? Maybe they know something I don’t.

MetaPlace announced. Raph and I had a fun conversation around a year and a half ago where we revealed a few cards to each other about our ‘next thing’. We shared the same ‘flop’ but had different cards in the ‘hole’. I agree with a lot of Damion’s thoughts and the comments thereof, in particular I think creating a world is really hard, non-professionals creating one that works on the web and a phone, or in 2D and 3D, seems improbable. Our bet is more on the ’social network with games’ than the ‘your own world’. I look forward to seeing us both out there in 2008 and kicking ass.

No sooner do I predict a wobble in the Second Life economy for the Virtual Worlds News 2008 Forecast PDF (well worth a read, post forthcoming on 2008 predictions in general) then Second Life releases metrics showing flat user growth. This could be just fine, but it’s my suspicion that momentum in key parts of SL’s economy, particularly real estate, rely on continued new entrants into the economy and existing property-holders retaining rather than liquidating their assets. I still lub Second Life though.

Some blog action:

Damion on repeatability — as some posters point out, this was exactly the problem I was trying to solve with Puzzle Pirates.

Jeremy Liew on well, pretty much everything. If you’re interested in making games and the funding thereof, this is a must-read.

Andrew Chen is awesomely smart and cracking some codes.

Janus Anderson has a new minty-fresh blog that starts with a guide to, well, making a blog. My version of first few steps: use Dreamhost, click butan to install Wordpress. Also one might use wordpress.com which seems to work well enough for Jeremy and relieves one of responsibility for the potential security worries of running server software.

Brad feld on the 19% of users who matter is worth a read, back to the Pareto 80/20 rule.

Only in China would wealthy WoW players be able to ‘make it real’. The bad movie club at work just watched a Steven Seagal movie based on this plot premise (minus the MMORPG bit).

And now to the silly section:

This Zero Punctuation review of Tabula Rasa cracked me up… ‘all a bunch of pointless timesinks for socially maladjusted freaks with self-diagnosed Aspergers syndrome’ indeed.

Timely with all this secondary market stuff, but ancient and already blogged to bits Excel the MMO.

Likewise, if by chance you don’t read TechMash or whatnot, this Richter Scales ‘Here Comes Another Bubble’ is hilarious. Note: I am firmly on the side of ‘if your photo is on the web you should be happy someone used it’, but I guess considering what we’re making with Whirled, that is no surprise.

I heard this catchy tune on the radio and looked it up on YouTube. Turns out the talented and pretty (and, nsfw warning, rather underclothed) singer Natasja died in a car crash. This is sad. Wait, I thought this was the silly section? Anyway, hopefully being listened to (and possibly ogled) on YouTube is a legacy of sorts. Woop woop!

Awesome Puzzle Pirates Fake Movie Posters, if you scroll down/page through enough you really get to the embarrassing bit.

That’s all folks for today! I don’t blog often, but when I do a giant bubble of saved up blogliness bursts all at once, so thanks for making it this far. Once more I’ll try to post more frequently ‘going forward’ into 2008.

Merry Solstice! Take a moment to ask the sun nicely to return today.

A Whirlwind Update

Ahoy mates, it’s been too long again. I am a bad blogger. Bad Cap’n! I promise to be better. Apart from whiskey and wench (note the shocking lack of plural there) here’s what’s been keeping me busy and amused;

- Whirled proceeds apace. We will be making announcements soon — for now we’re still in super secret closed alpha, but there are a few invites floating about. Lots of fun watching people create new stuff.

- All kinds of excitement on the high seas of Puzzle Pirates, which I’m not allowed to talk about either. Monstarrrs!

- I spent a lot of time talking to prospective investors earlier this summer. More on that soon.

- Conferences: The Virtual Goods Summit (videos on the site) was fascinating. This emerging business model is obviously capturing the attention of very smart entrepreneurs and investors — lots of competition for the likes of us, which is great. I very much believe that the best thing that can happen is for the market to be grown and lots of experimentation to take place. It was also noticeable at Casual Connect that a lot of investment is going into casual MMOs from the likes of Viacom. I remain sceptical that large corporations will lead the charge here, my bet is with the startups. Nonetheless, it does seem that 2007 is the year of the online game.

- Talking of startups, competition and investors, there’s been a rash of funding announcements recently; Thinglefin raised $1M (congrats Toby and co), Conduit Labs raised $5.5M (congrats Nabeel, Dan, and co.) and Kongregate raised $5M (congrats Jim and co)! All three of these seem to have great prospects (what little I know of Conduit and Thinglefin as they are very sekrit), playing in the same space as us. Good!

- Like many others, I noticed that Club Penguin got acquired for loadsamoney. Congratulations to the founders and penguins! I think this is great news for ‘the industray’ and, given $30M in net profit on $60M revenues, I don’t think the price is outrageous. That said, it looks pretty rich on the per-registered user or subscriber side, but I believe that Disney can make Penguin grow. I was annoyed but unsurprised when the press releases and coverage generally gave no mention to Miniclip who have powered the majority of Penguin’s growth, along with Runescape and Puzzle Pirates (miniclip have contributed ~1M out of our ~3M registrations).

- Second Life banned Wagering on non-skill-based games. I’ve been waiting for their move here a while, and I think that this is probably the best policy they could adopt. It will be interesting to see how it shakes out. I share some recently blogged concerns that the Linden might not do well in a liquidity crisis without a bail-out from Linden Lab, but we shall see.

- I was very, very drunk when they shot this video at our GDC party.

- I love the Paleo Future.

- Finally I’ve been quoted by the Beeb. My legacy is complete! Actually I was paraphrasing A. C. Clarke; This medium is going to destroy TV - and it’s going to happen in short term.” I’m pretty sure I gave attribution at the time!

- Talking of legacies, I was immortalised in Toast.

- The office, much more deserving, got immortalised in Wired.

- If you fancy working somewhere this fabulous, Three Rings is hiring.

Next week I am off to the desert for ye olde Burning Man. The theme this year is ‘The Green Man’ which slightly annoys me for such a totally entropic event in the same way as would a self-righteous hippy lecturing about recycling, organic food and cycling everywhere before holding forth about their fabulous trip to Bali (thus negating their low-carbon lifestyle in one fell global warming plane flight). Still, I am being ‘green’ by recycling last year’s art project, Dora’s Boxen, and trying to generally avoid buying any new stuff to cover in dust. Talking of recycling, last night I put a bunch of old dusty rubbish out on the street and lo! this morning it was all whisked away by eager passersby. Go San Francisco!

Back from BM and I’m straight off to Austin for ye olde Austin GDC where I’ll be on a panel about startups with some of my friendly competitors. I’m also going to be speaking at the Virtual Worlds conference in October. Then I think there’s a conference breather until next year. I can’t make it this year, but I recommend anyone who’s not heard of it to consider Project Horseshoe which was totally fabulous last year.

Fair winds!

GDC Roundup

Arrrgh! I feel like I’ve sailed around the whirled, through stormy seas and cliffs of liquored doom, and returned. This year’s GDC was a busy old time. Everything went much according to plan, here are some random thoughts and memories;

Indie Games Summit: I was deeply negative, I think. Too negative. I rained on publishers which frankly for many indies contemplating an MMO is not helpful — you need some backing. It’s not like we’ve done that spectacularly without publishing muscle for marketing and distribution, either. A few people praised my talk later, saying that I was ‘realistic’ but I think I could have been more up-beat.

Casual Games Summit: The casual games business is still screwed. I tried to get Charles Merrin (Real) to do a deal with me before the session, but he wanted ‘everything for $50, and your hat’. The hat was of course a deal-breaker. So I had to put the ole hammer down on the difficulties of doing anything innovative, or indeed multiplayer at all, in the casual ‘ecosystem’ (more like a monosystem). These two sessions were actually a lot of fun with some good banter, but I remain down on downloadables. That said, I think if I were a hard-up indie with the chops, I would engage one of the casual portals (or rather, attempt to be engaged by them, ‘cos they’d have to pay) making bespoke ad-heavy multi-player games, hopefully with some back-end. There’s definitely the demand on the portal side, they are just slovenly with the execution on enabling technologies like user and billing APIs. Apparently ‘good stuff’ is coming soon. I am already blue in the face from waiting.

Future, past and present of MMOs: This session was good fun. The panelists were generally in agreement. Talk of big media getting involved, along with predictably predictions of people losing their shirts in droves. I was last up for future predictions and pulled out old chestnuts of ‘Eating television alive’ (second time quote for A.C. Clarke at GDC), web-based casual networks and the bank problem — will MMO operators end up becoming defacto banks? Should we look at off-shoring now? Will we get screwed by legislation? Watch this space.

Burning Man: We had a very strong panel, better than the last one at Austin, I felt. We each gave position statements on our thoughts about the event. Lorne Lanning gave an excellent talk about the importance of psychedelics in forming culture. I repeated my ‘War for the Future’ waffle (but made sure that nobody apart from a poor couple of folks had heard it before). Some of us got quite emotional. The crowd was smallish but seemed to really appreciate the session and had interesting questions.

Virtual Currency roundtables: These went very well indeed. We had big rooms full of people, but everyone behaved well and took turns talking. Some of the big players in this space (I will refrain from mentioning names incase they get into trouble) were very forthcoming with numbers and thoughts. Most people listened attentively. There’s certainly a lot going to be happening in virtual currency in the next few years. My biggest takeaway was the value in enabling speculation and a secondary market for digital goods.

MetaSoy: We started with some general corporate data, then Michael took us on a tour of a plethora of data on Bang! Howdy’s initial roll-out. Graph-arama, as is the usual style. Then we did a little talk about the background for Whirled — the new name for MetaSoy — and a quick demo. The demo went surprisingly well, although the engineers broke the Popular Places key navigation shortly beforehand… heh, something has to break! There were a few good questions and it was done.

Alice did a much better write-up of the Whirled part than I could have done.

Thursday night we had our big MetaScience party to celebrate. It was awesome. We invited too many people — or more likely, the folks we invited invited too many people, and had to stop letting people in for a while with a big line. The place was super-packed with the bartenders working like crazy to fulfill the elixir requirements of a multitude of thirsty scientists. Check out the Photoboof Pictures. Party Ben and The Evolution Control Committee played awesome sets and people rocked out on the dancefloor. We may not be able to have such a crazy party at the office again, but I’m glad we did. The place looked incredible thanks to tonnes of frantic work from Jillian and Toast. All-in-all, a great night.

Congratulations to the Bang! Howdy team on the IGF Technical Excellence award. Another for Michael’s desk! Congratulations to Aquaria; I loved their acceptance speeches. Without wishing to be a grouch, though, I would like to make a case for IGF entrants being released in playable form by the time of the awards. It’s frustrating to me that we lost the Grand Prize to a game that I can’t check out.

That’s about it, apart from various other parties, many of them fun (thanks Bessemer, Linden, IGDA Online SIG, etc.) and bunches of meetings. I wish I had had time to go to more sessions. Next year! Yep, next year.

p.s. Check out Nabeel’s summary and not just because of my goofy quotes.

The Capn’s Fearsome GDC Schedule o’ Doom

I wrote this up at the request of Jonric of the Vault Network so I thought I’d post it here, too.

This year it looks like I am the most prolific speaker at the Game Developers’ Conference, or GDC. I don’t think I get a prize — perhaps buying drinks for Meggan and the other poor GDC folks who had to schedule the event.

Monday and Tuesday I’ll be haunting the Independent Game Developers summit and the Casual Games summit. I’m speaking at both, a mini-lecture at 2pm for the Indies (probably a summary of Three Rings’ approach to development and our tawdry corporate history) and a couple of panels on business stuff (3pm Mon, 2pm Tues) for the casual summit. Tuesday night the parties start in earnest — I think I have five to go to, that night! Capn better put on his carousing boots!

Wednesday the ‘classic’ conference starts. Matt Mihaly of Iron Realms and I are moderating a roundtable on Free to Play, Pay for Stuff’ or microcurrency-based games. We did this last year and it was a lot of fun; I love roundtables because lots of people talk and you get a real exchange of ideas. We had folks from Habbo Hotel, Wizards of the Coast and Korean developers, people with real, concrete experience of the wacky world of virtual currency. Unfortunately nobody from IGE turned up, but their ears must have been burning! The roundtable is at 2.30pm Weds, then repeats at 4pm Thurs and 10am (ugh! Thanks Meggan!) Friday morning. Weds afternoon I am also on a panel with Gordon Walton, Raph Koster, Rob Pardo, Marc Kern and Mark Jacobs about the MMOs Past, Present and Future. I like controversial panels, and we have a mandate from Gordon to get into a fist fight, so we’ll see what trouble we can rustle up. Wednesday night is less terrifying on the party front, but there is the Minna Mingle which is a big woo-hah for the casual games space at the ‘upscale’ venue, Ruby Skye. I will be sure to wear a nice stripey shirt. Fortunately we hope to be high rollin’ with a few extra dollars in our pockets, having swept the board with Bang! Howdy at the Independent Games Festival earlier in the evening. Wish us luck!

Thursday is the big one. At 2.30pm I throw myself into the fray with a panel on Burning Man and its relevance for game developers. We did a similar session at the Austin Game Conference last September, fresh out of Burning Man, and I believe it’s an interesting topic, especially for player-created and community-oriented worlds. It doesn’t stop; after the roundtable it’s the main event at 5.30pm; Michael Bayne, Three Rings’ co-founder and CTO, and I will be making our annual presentation on Three Rings’ progress and unveiling our new project. The talk is called Pirates vs. Cowboys vs… Ninjas? MetaSoy and Player-created Content. Last year we showed off an early version of Bang! Howdy, this year we’ll be talking about how that’s doing, how Puzzle Pirates is getting on, and giving the public debut of the new new thing. This may all sound like a big ole product pitch for Three Rings, but in addition to demos we’re all about giving out real data (like revenues and player numbers), useful information on our development process, indie business tips and hard liquor. I leave it to the audience to decide which is most important, but they’ve enjoyed themselves the last couple of years.

I should be exhausted after this, but the day is just a warm-up for Three Rings’ infamous late-night, hard-drinking GDC party at a top secret location. The theme this year is Meta Science, so bring a labcoat and ping me or find me at the show if you want an invite.

My brains (mmm, brains!) will doubtless be hurtin’ when I finish up the conference on Friday with the roundtable and most likely the first opportunity I have to really dig into some other sessions. This is my twelfth GDC and it is always an exhausting whirlwind, but it’s also some of the best fun I have in the industry and always makes me happy that I make games. It’s a rare joy to work in a business where you actually *like* your colleagues in the industry. My father worked in films and believe me, it wasn’t like that for him. So I count my blessings and collapse for the weekend a happy Capn.

Second Life, Trion, and the ‘War’

Capn needs to watch his mouth when he is around journalists. This is something of a public apology to the Lindens for the quote from me in this Red Herring article on ‘The War to Build the Next Warcraft’; ‘Using Second Life is like having teeth pulled’ is not entirely fair. It’s a lot more fun than that (unless they give you the really good drugs at the dentist).

Linden continues to do really cool things. They open-sourced the client (Susan’s take) and just released some really great, detailed numbers (Raph’s analysis is useful). On the latter, my estimates of their revenue were higher than Raph (I probably booched the math) but given our relative concurrency user numbers (impressively they are up to ~4-5x us, vs ~2x in the summer), Puzzle Pirates and Second Life seem to have similar ballpark average revenue per user. The recent growth is fantastic; go Linden!

Back to the Red Herring arrrticle, I am also bemused by the authors implication that we have had ‘much more luck’ than Runescape. Our 30,000 paying customers (it’s actually a fair bit more than that, but it depends on how you slice it up over time; PP has had over 80,000 paying customers over its lifetime) by no means indicate more ‘luck’ than Runescape’s 900,000. I’d like a slice of their ‘luck’, myself.

I find myself a little baffled by the business plan of ‘Trion World Network’. It’s still in stealth, but what they do say is something like ‘top quality online games for broadband’. I am of course very much on-board with there being a big distinction between an online service oriented company and a packaged goods publisher, and I can forsee that Electronic Arts (the CEO’s former employer) may continue to acquire companies that succeed in this paradigm. However, EA aren’t all that bad at online stuff; after the EA.com debacle passed they’ve done a good job managing Pogo, and now they now have Mythic. They just bought SingShot, too; Sims Karaoke, anyone? I’m not sure what the big difference in experience (not distribution, which is important certainly) for a player is between a pure download game and the box-purchase with regular patches. I’m very skeptical of streaming solutions, as they mostly seem to produce a patchy (ha ha) experience that gamers won’t stand for. It’ll be interesting to see how Trion and competitors Multiverse, shape up in the field of battle.

Naturally the Capn remains aghast at the budget requirements of (presumably) Trion and Red5. Excuse the play on the name, but to an investor, to me it looks like this; if you’re okay with putting down $10M (out of, say, $40M) on red 5 then waiting four years or so to see if the roulette wheel comes up, great! You might win big (especially if you can do that scream thing like in Run Lola Run, ~6.40 mins in)… but this seems like a odd kind of bet for a venture investor to make. As Gus Tai says in the article, VCs have historically shied away from such content bets because they realise that they are not publishers and do not have the skillset to make judgements about what might succeed in the marketplace — let alone the marketplace four years away. Anyway, I’ve blogged about the insane competition in the MMORPG market before. We’ll see who is left on the battlefield… in a few years.

Finally, they end the article with a quote from me about a ‘ten year battle’. I believe that in this case I was referring to specifically the player-created content ‘virtual world’ space, not entertainment. I hope that entertainment worlds are not a winner-takes-all business. I think that would be a shame, although it certainly looks a bit like that right now with WoW. However, open-platform virtual worlds are likely to have some kind of network effect properties that lead one to dominate the landscape. I think that it will be a long and bloody conflict before a world emerges the winner, and I strongly believe that it will only a deeply open platform that succeeds. I think Linden agrees with me, which gives them a whole lot of legs in the struggle.

One of my favourite meetings ever was in Silicon Valley with a very famous and successful entrepreneur who was interested in buying Three Rings. He quoted Sun Tzu to me, something about taking the high ground and forcing your enemy into the swampy lowlands. I hope Three Rings can keep to the higher ground, if I can keep my feet out of my mouth we might just make it up the hill.

Quality of Life, or the Captain Confesses to Not Flogging the Crew (much)

There appear to be similar sets of expectations surrounding startup companies and game developers; both relentlessly drive employees to tremendous hours and efforts, working them late nights and weekends. ‘Crunch mode’ is a common spectre for developers as they grind into the early hours in the hope of making a milestone. This excellent IGDA article on Crunch Mode by Evan Robinson makes very clear what a terrible idea this is, illustrated by decades of studies. Even that good old fascist Henry Ford believed in a forty-hour week! I’m with Henry on this one.

Electronic Arts’ regular practice of over-working its employees seems to have toned down since the EA Spouse debacle, but the practice remains commonplace. Indeed, I suspect it’s probably more common with smaller developers and startups, because they are often reliant on the income from the next milestone payment or funding event. Crunch time is also a kind of perverse ‘fun’, fueled by a machismo camaraderie. In many cultures it is inappropriate for an aspiring worker to go home before the boss. The late nights and weekends demonstrate commitment to the project and the team. The delirium of sleeplessness is akin to psychoactive drugs or the euphoria of sports.

I would rather get my euphoria and late nights outside of the office. Perhaps, as Nabeel’s fine post on startups as a lifestyle choice indicates, this just means I am ’slowing down in old age’. I don’t think it’s that, at least in my case; most of my colleagues are younger than me, and most of them have significant others to go home to (which is in itself interesting to me; we have a lot of ’settled 20somethings’, many of whom have moved from smaller towns to be somewhat anomalous here in the gamophobic Bay Area). Only one or two of the crew can begin to give the Capn a run for his money at carousing, not that I’m necessarily proud of my achievements on the tiles. Oh no.

Rather, having started a few companies and done the through-the-night thing plenty, I am convinced that people simply do better work when they are happy, relaxed, and have a life outside work. Three Rings has never mandated working weekends, or late nights. Sure, mates sometimes work from home, and sometimes I leave the office at 8pm telling one of the usual suspects to ‘go home’, but this is not something we encourage. This apparent luxury has a lot to do with our scrupulous avoidance of a deadline-driven project schedule, along with a fortunate lack of external partners who can enforce such deadlines. Our only experience with this was back when we shipped the Ubisoft Puzzle Pirates box gold master. It was rather surreal.

Strangely, as we grow we’ve found that a lot of our folks find our ‘when it’s ready’ culture baffling, and want a bit more goal-driven structure. We’re experimenting with ways to provide targets to work towards, but we’re adamant not to introduce arbitrary, immovable deadlines. Sometimes, however, they creep up on us. Right now we’re trying to get MetaSoy to alpha before the Game Developers Conference so that we have something to talk about.

So, mandatory 16 hour days and six-day weeks all round! Swab those decks, you dogs!

Merry New Happy

A little 2007 update; I took some time off over the holidays, like any civilised organisation Three Rings shuts from Christmas eve through to Jan 2nd. Mostly I loafed around at home, though I took a trip to Orr Hot Springs with friends for a pleasing couple of days soaking in sulphurous tubs and marveling at incredibly tall trees.

New Year’s eve was (of course) a bit of a fiasco. I had four friends staying with me (from LA and NYC). We spent Midnight at Tom’ and Margaret’s house, up on the roof surrounded by downtown for the fireworks and so forth. It was a lot of fun, not least thanks to the French guys’ party in the loft next door. Foolishly we decided to set forth on foot at a late hour for a Spank Rock party — five big and very drunken SOMA blocks later we arrived as the party was shutting down. Chalk that one up to bad party planning. Here is a great Spank Rock video as consolation prize: Rick Rubin.

A few more linking nuggets for you; my friends know that I have an obsession with Giant Giant Phones (via Boing Boing).

I found myself agreeing a lot with the views of Justin Kitch, the CEO of Homestead. As players of Puzzle Pirates know, we fire (ban) undesirable customers all the time.

I was surprised to discover this hilarious Ali Love ‘K Hole’ song via Fred Wilson, a notable blogging VC.

I thought that this was strangely great; photographs of Little People in scenes around London.

This weekend I saw Children of Men. I enjoyed it, but found myself shellshocked for a couple of days afterwards, perhaps in part because I was in the third row back from the giant giant screen. I also went to Kontrol, a techno night. I’m not usually a fan of music that goes ‘duf-duf-duf-duf’ (house, trance, techno, etc.), as opposed to the ‘boom boom cack’ (breaks, hiphop, funk, etc.) but I really enjoyed myself.

More in my usual line, I got a txt on my way out of work and went to see Lady Sovereign who I’d heard but not heard of, if you see what I mean. She was alright, but she had an altercation with an MC dressed as a Jellied Donut (class line ‘You got beat by a dessert.’). Apparently something to do with this guy who raised $10k to take Lady Sov on a date. Go San Francisco (or ‘San Fran’ as she kept shouting… I don’t think I’ve ever heard anyone but visiting Brits say that…)

I have become a fan of Violent Acres. I thought this post about speaking your mind was good.

I will endeavour to work up some controversial topic forthwith. In the mean time, peas.

Solstice Greetings — Returning Like the Sun

Merry Solstice!

It seems appropriate that I restart my flogging at the turning of the year, with a summary of my whereabouts over the last six months. Many a moment I have sat down to break radio silence, and for this that or the other reason I failed. Struggle I will no more! You will endure more regular postings from me… until morale improves, that is.

This post talks mostly about what I’ve been doing personally and a lot about Burning Man (blah blah blah). If you’d like the business update from Three Rings, read the latest Letter from the Captain. You can expect more posts from me ranting about various MMO and business issues that have been bothering me, or are noteworthy, in due course. Along with what I had for lunch and how the weather is, of course.
Since we last spoke;

July and August 2006: Mostly, I stayed in San Francisco

Having done a lot of travelling earlier in the year, including my period of exile in the Orient, I resolved that I would not even look at an aeroplane at close quarters for July and August. I really don’t like flying very much — being stuck in a tin can with a lot of other people that is then accelerated to high speed in order to optimistically fling itself from the earth and hurtle around the globe at precipitous speed and height, then to fall to earth again… it just sounds like a bad idea. That said, it doesn’t *bother* me — I usually fall asleep before the plane takes off and, on a short flight, don’t wake up until it bounces back down to earth. It’s more the air conditioning and ‘flight poisoning’ that peturbs me.

Anyway, I accomplished my objective, staying in San Francisco with some roadtrip detours to the mountains and to Tom’s bachelor party in Flagstaff, Arizona, where I got waylaid by car trouble and spent a few days sampling the high desert. Sedona’s pretty, and the drive to and from, through Yosemite, Death Valley and the Mojave, is spectacular and highly recommended. I’ve done it before going to Vegas, but avoided that particular MMofflineG this time. Instead I went to my usual favourite;

Burning Man and Dora’s Boxen

At the end of August I went on ye olde annual pilgrimage to the Black Rock desert for the Burning Man. This was an interesting year for me, my ninth.
My camp for the last four years, the illustrious Red Jade, took a hiatus this year. We’d had a pretty stable group of approximately 40 folks for the last four years, which makes for a good deal of communal infrastructure — shade structures, water, bikes, food, a lot of rubbish to take home, and a truck to put it all in. This year less of us were going, and those who were did not fancy truck duty. So some folks camped with another camp, and Michael (Three Rings’ co-founder and CTO) and I went our own ways to each have ‘Camp Me’ out in walk-in camping (the little known secret rustic hinterlands of Burning Man, whence one has to carry ones stuff ‘in’ from the roadside, making it much more spread out and like actually camping in the desert, rather than a big city). Michael and I saw each other only three times the whole week, and although I had lots of fun moments with friends, I was mostly left to my own devices, which made for a very different experience.

I rented a van and brought with me this year’s arrrt project, Dora’s Boxen. This was my mostly solo follow-up to Michael and I’s Subconscious collaboration in 2005. The Subconscious was a hard one to beat — I bumped into a couple of people who said (unprompted) that it was their favourite piece that year. Dora’s Boxen went pretty well, but of course left to mostly my own devices I was hopelessly underprepared by the time I rolled out to the desert on Sunday afternoon. Jon had drawn the artwork which Jillian and Toast of Because We Can very kindly cut out of plywood with Frank, their CNC Router Shopbot (BWC are building the Nautilus in the back room of our offices). All I had to do in the desert was paint the exterior, line the interior, and put it all together on top of the trolley base. This took most of Monday, Tuesday, Wednesday and Thursday on the playa; she finally shipped out on Thursday afternoon, where she was to wander (I moved her, by pushing her, about twice each day) across the outer playa until Sunday night, when I brought her home.

Inside Dora’s Box there were various smaller boxes containing things like chiyogami paper, brocade fabric, pens, glue, books, etc. Treasure chests within treasure chests within treasure chests. The walls, roof and floor were lined with gold brocade. It was comfy and out of the wind. I tried not to spend too much time in the box, but like an anxious parent would check up on her periodically and met some nice people who were having fun within.

The net upshot of all this box-work was that I fell into an unusual ‘peasant’ sleep cycle, which started on Monday when I rose at dawn, worked all day, ate dinner, and promptly fell asleep. I woke just before dawn, went out for a while, then worked all day, ate dinner… I did not make it out in the peak Burning Man partying hours of between 10pm and 3am until Sunday night, when I saw the temple burn. I had to have a nap on top of the box. I saw every sunrise aside from the Monday of departure (I was asleep inside the box), and had a few very fun mornings out and about with the people who’d been up all night, but I missed the anxious run-about-get-dressed-and-get-ready of a camp full of people going out for the night. I was tucked up in bed. It was fantastic.

Other favourite pieces at Burning Man this year; a bathtub filled with balls of yarn, the bamboo Mandala, the temple. I did not think much of the ‘Waffle’, it was too big. Favourite musical moments; Lorin, Glitch Mob, Hamsa Lila (all at sunrise, unsurprisingly).

Next up: Austin Game Conference

Back from Burning Man and I was immediately into a relentless schedule of conferences and other travel. First up was the Austin Game Conference, where I spoke on virtual microcurrencies twice and Burning Man itself once. For the Burning Man panel we had a surreal planning meeting int he desert — one of the most extraordinary intrusions of ‘real life’ into Burning Man I’ve had outside of trying to read email on a dusty laptop (I’ve not even tried this the last couple of years). It was a lot of fun being in Austin, but I was definitely delirious at times.

Other September and October Events of Note

My good friend and colleague Tom Schofield was married to Margaret Lee in mid-September in Mendocino, which was lovely. I went to a couple of outdoor campout partes (’crusty raves’ as we might have called them in England) which were fun. In mid-October I went to Seattle to hang out at the new Dojo and harrass business partners, then LA, then London shortly afterwards to be the surprise for my mother’s 70th birthday party. It was a breakneck visit, less than a week, and I was back in time for Halloween — that great San Francisco costume tradition. This year I was Wendy to my friend Ema’s Peter, which was fun (no, you can’t see the photos), then some sort of Edwardian vampiric mess for the Extra Action gig on Halloween proper.

November: Project Horseshoe and Back to Korea for G-Star

I barely had a moment to throw off the Halloween costume before heading to Austin again for Project Horseshoe, a game development think-tank put on by George ‘Fatman’ and Linda Sanger. It was jolly good fun trying to break down some of the boundaries around games with a group of marvellously smart folks (I will refrain from name-dropping). Our group was called ‘PlayBack to the Future’ and our presentation had me as Doctor Who (Tom Baker, naturally, I have the scarf) introducing a group of white-tablecloth-clad game designers from the future, who each espoused their own ’school’ of thought. Good stuff.

No rest for the Doctor, however. No sooner had I returned to San Francisco then it was off again. I was honored to be invited this year to speak at the Korean Developers Conference at G-Star. My topic was ‘Bringing Item-Based Games to the Western Market’ (see the PPT and it was my first time being translated. I think it went well — I managed to get a couple of 30-second delayed laughs out of the audience. Of course Nexon delivered their big MTV announcement right in the middle of my presentation, which I suppose means that my talk was ‘timely’ but ‘ill-timed’.

Upon my return we had a pre-Thanksgiving conference for our remote employees, most of them Oceanmasters on Puzzle Pirates, and a rib-tickling launch party for Bang! Howdy, Three Rings’ second game.

December to the present:

By Thanksgiving I was completely spent and enjoyed a few days doing absolutely nothing with my mother visiting. November had really worn me out, but I emerged into December with a new optimism and excitement about the future… and also a little bit of a phobia of aeroplanes again.

More soon, and a merry season to you and yours — light a candle tonight and tempt the sun to return!

- Daniel

Solstice Salutations and Ruminations

Firstly, Merry Summer Solstice! I am not much of one for organised religion (there’s another rant, along with spectactor sport) but I do have plenty of time for honouring and celebrating the turning of the world. I hope you took a moment outside today to mark Midsummers Eve. If not, there’s always tomorrow.

It was a beautiful day today in San Francisco, bright as usual, and unusually warm. I feared that when I started blogging I would end up writing about what I had for lunch today, trivial humdrum workaday details, and so forth. Perhaps I should just jump that shark now. Today I walked up New Montgomery from our Howard St. offices to Kearny and Bush, where I purchased a sandwich from the Boxed Lunch Company. I ate half on the steps above Montgomery Bart on the junction with Market and watched the world go by. After a day packed with meetings and reviews (’tis that season at Three Rings) I had a tremendously sweaty ‘welcome back’ Martial Arrrts class and then ate a fine sushi dinner with Landon (our infrastructuremeister). Today I wore a new green plaid 1960’s three-piece wool suit that I picked up from Portobello market, which was thoroughly unseasonal. This week I have mostly been eating yoghurt for breakfast.

Ahh, that’s better. I can relax now, having gotten that out of the way.

I have been away on something of combo vacation and business trip to New York and London. New York is an exciting town; I think it’s a lot like London, but vertically stretched. It’s exciting to be there, and the girls dress really well — I am a big fan of the sneakers (I would call them trainers) and business suit look. I caught up with some friends, one of whom is working at the warehouse of a major arrrt museum literally shuffling about and packing up incredibly valuable masterpieces. Sort of ‘Would you grab the Van Gough over there, next to the Cézanne, and take it over to the packing table?’ The way she described the place it sounded like an art gallery version of the warehouse scene at the end of Raiders of the Lost Ark — infinite treasures of ancient civilisations locked away. The paintings in this case are, however, not generally sealed up… which makes me happier, even if only a few warehousarati are looking at them. This was only the ‘A’ list warehouse — they apparently have another one out of town. I also saw my pal Jennifer Behr who is doing really well with her new business. She’s been making hair accessories for ages for a bigshot ‘designer’ label, and just struck out on her own. This is the future, kids.

I was born and raised in London, and I have a lot of ambivalence towards it that most folks who visit (especially Americans, it seems) do not share. I often think of cities (along with countries and organisations) as animals. London is an ugly monster. Growing up under its belly you see the warts and mottled hue of its carriage. It is a tremendously old beast, glorious in its vast size, tremendous appetites, vices and manifold treasures. Part of this is scale; I find such ~15M+ great cities unwieldy and scary, whereas San Francisco with ~1M immediate population and ~4M in the greater metropolita seems like a very excellent size. Georgaphy and climate plays a part; the weather is of course often crap. National culture contributes; just as America is a young, big, adaptive and predatory animal that has come to dominate the global savannah, Britain is a small, crowded, narrow-minded country of bitter, angry disposition.

Despite this aversion, I had a very lovely time. I was nigh upon bombarded with babies on this trip, inspiring an apoplexy of procreative urges. I spent time with Persephone and the future lady-killer, Felix. My cousin Elizabeth has produced with her fella Rob the beautiful Irene, and my other cousins’ offsprings have propsered in their various shapes and sizes. This is one of the things I miss most about not living near my family and old friends.

While I was in England we won some football game or other, and I visited Brighton and Leeds, where we had a board meeting for Sense Internet, a company I co-founded in Leeds in 1995 with three friends from Unversity.

Rob Overseer is one of the co-founders. We were in the same flat in the first year of University. I hereby claim at least partial responsibility for introducing indie-youth Rob to the realm of ‘breaks’ (hip-hop, funk, breakbeat, hardcore, jungle, etc.) Trivia fact is that I used to play this kind of music, including a stint on Pirate Radio and lots of dodgy student parties in dusty basements with smoke machines and strobes. I was never a particularly good DJ (I mashed it up too much), but I had the ‘wicked tunes’. Anyway, these days Rob is a successful musician, with major-label publishing and recording contracts. His success seems to be based on the webternet, radio and lucrative video-game, film and advertising licensing. His CDs have yet to be widely distributed.

Sense is doing great, on a very similar scale to Three Rings with ~30 employees and similar revenues, but in the very different business of serving corporate clients. I’m much happier in a ‘consumer-facing’ business. Note: I rather dislike the word ‘consumer’, along with ‘user’. I try to use ‘player’.

Talking of players, we’re in the process of moving our servers to a new co-location facility in San Francisco. This is causing problems as we bridge our database between the two, which has led to some Puzzle Pirates downtime. Downtime gives me twitchy anxiety; it summons me back to 1990, in the back room of my mum’s house in West London fretting over losing the precious few customers of our commercial 2,400 baud dial-up MUD Avalon. My business partner would slap up a new release (hacked live on the production server during a ~12 Sunday downtime) and then skip out on the train, unavailable for a a few hours whilst the server merrily crashed and burned. Today we were down for ~30 minutes, but I find it hard to shake off the ants.

Thus, The thought of mates being unable to Pirate of a Midsummers Eve fills me with dread. My apologies to those affected, we are busting our booty to get everything shipshape.

It’s a warm night. We discovered today that the colocation facility we are moving *into* here in SF is selling out of space. This is a sure sign that things are warming up and getting very ‘web 2.0′ around here.

Merry Solstice, Mates! May the Sun and Moon smile upon us.