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	<title>Comments on: Metrics for a Brave New Whirled</title>
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	<description>... Until Morale Improves! The Rantings of Deranged Pirate Captain Cleaver, aka Daniel James, CEO of Three Rings, makers of Puzzle Pirates</description>
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		<title>By: Summing Up On Free-to-Play Catches and Cowboys &#171; The Ancient Gaming Noob</title>
		<link>http://thefloggingwillcontinue.com/?p=38&#038;cpage=1#comment-18792</link>
		<dc:creator>Summing Up On Free-to-Play Catches and Cowboys &#171; The Ancient Gaming Noob</dc:creator>
		<pubDate>Wed, 09 Dec 2009 07:07:08 +0000</pubDate>
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		<description>[...] thing to come out of this though was from Brian &#8220;Psycochild&#8221; Green who commented with a link to a presentation from Daniel James of Three Rings Design, makers of Puzzle Pirates,  Bang! Howdy, and Whirled, that [...]</description>
		<content:encoded><![CDATA[<p>[...] thing to come out of this though was from Brian &#8220;Psycochild&#8221; Green who commented with a link to a presentation from Daniel James of Three Rings Design, makers of Puzzle Pirates,  Bang! Howdy, and Whirled, that [...]</p>
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		<title>By: Selling MMOs &#171; MMO Tidbits</title>
		<link>http://thefloggingwillcontinue.com/?p=38&#038;cpage=1#comment-18791</link>
		<dc:creator>Selling MMOs &#171; MMO Tidbits</dc:creator>
		<pubDate>Fri, 18 Sep 2009 22:47:09 +0000</pubDate>
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		<description>[...] (3) Customer Analysis: Customer analysis tools track numbers of new accounts, active accounts, paying accounts, etc. Cross-referencing this data with in-game status reveals things like number of active accounts at each level, percentage of paying accounts at each level, purchase amount distribution over player history, perhaps annotated by level, etc. This builds a picture of who spends money, when, and in what amounts. Daniel James offers some useful advice about building or buying CRM analytics for games in “Metrics for a Brave New Whirled.” [...]</description>
		<content:encoded><![CDATA[<p>[...] (3) Customer Analysis: Customer analysis tools track numbers of new accounts, active accounts, paying accounts, etc. Cross-referencing this data with in-game status reveals things like number of active accounts at each level, percentage of paying accounts at each level, purchase amount distribution over player history, perhaps annotated by level, etc. This builds a picture of who spends money, when, and in what amounts. Daniel James offers some useful advice about building or buying CRM analytics for games in “Metrics for a Brave New Whirled.” [...]</p>
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		<title>By: The Revenues behind the Free MMORPG &#171; MMORPG Center</title>
		<link>http://thefloggingwillcontinue.com/?p=38&#038;cpage=1#comment-18790</link>
		<dc:creator>The Revenues behind the Free MMORPG &#171; MMORPG Center</dc:creator>
		<pubDate>Thu, 17 Sep 2009 17:47:52 +0000</pubDate>
		<guid isPermaLink="false">http://thefloggingwillcontinue.com/?p=38#comment-18790</guid>
		<description>[...] James blogged recently: &#8220;People often ask me, with a wary look such as you’d give a lunatic, ’Why do you dish [...]</description>
		<content:encoded><![CDATA[<p>[...] James blogged recently: &#8220;People often ask me, with a wary look such as you’d give a lunatic, ’Why do you dish [...]</p>
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		<title>By: Simon Newstead</title>
		<link>http://thefloggingwillcontinue.com/?p=38&#038;cpage=1#comment-18786</link>
		<dc:creator>Simon Newstead</dc:creator>
		<pubDate>Wed, 08 Jul 2009 02:26:45 +0000</pubDate>
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		<description>Very helpful to startups like benchmarking our registration/monetization rates. 

Thanks for giving us light into the stats.  Hail to you, champion!</description>
		<content:encoded><![CDATA[<p>Very helpful to startups like benchmarking our registration/monetization rates. </p>
<p>Thanks for giving us light into the stats.  Hail to you, champion!</p>
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