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	<title>Comments for The Flogging Will Continue...</title>
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	<link>http://thefloggingwillcontinue.com</link>
	<description>... Until Morale Improves! The Rantings of Deranged Pirate Captain Cleaver, aka Daniel James, CEO of Three Rings, makers of Puzzle Pirates</description>
	<lastBuildDate>Tue, 26 Jan 2010 23:53:14 +0000</lastBuildDate>
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		<title>Comment on Merry Solstice! by Facebook Games &#8220;Blindsided&#8221; Puzzle Pirates Maker - PT Web</title>
		<link>http://thefloggingwillcontinue.com/?p=60&#038;cpage=1#comment-18816</link>
		<dc:creator>Facebook Games &#8220;Blindsided&#8221; Puzzle Pirates Maker - PT Web</dc:creator>
		<pubDate>Tue, 26 Jan 2010 23:53:14 +0000</pubDate>
		<guid isPermaLink="false">http://thefloggingwillcontinue.com/?p=60#comment-18816</guid>
		<description>[...] a blog post discussing the state of his company&#8217;s games &#8211; the popular Puzzle Pirates and beyond [...]</description>
		<content:encoded><![CDATA[<p>[...] a blog post discussing the state of his company&#8217;s games &#8211; the popular Puzzle Pirates and beyond [...]</p>
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		<title>Comment on &#8216;Social&#8217; Games Predictions for 2010 by tadhgk</title>
		<link>http://thefloggingwillcontinue.com/?p=67&#038;cpage=1#comment-18813</link>
		<dc:creator>tadhgk</dc:creator>
		<pubDate>Sat, 23 Jan 2010 15:35:42 +0000</pubDate>
		<guid isPermaLink="false">http://thefloggingwillcontinue.com/?p=67#comment-18813</guid>
		<description>Ooh, predictions :)

1. Yes. Well, slowing down anyway.

2. Ditto.

3. Mmmmaybe. They may hit regulatory issues because unlike iTunes they&#039;ve already allowed that ecosystem to flourish and may get slapped on the wrist for practising monopolistic suppression of business.

4. No. Although there are alterations to the viral channels coming through, what will happen is an alteration of the kinds of content sharing through those channels. There&#039;s not much evidence as yet (quite the opposite in fact) that Facebook intends to become a portal.

5. No way. They&#039;ll kill their development community overnight if they do that and reduce any impetus for anyone to make Facebook games again. Facebook isn&#039;t a portal. It&#039;s not Xbox Live on the web. 

6. Yep.

7. Indeed. They have a large number advantage.

8. Yes. That&#039;s what we&#039;re banking on too.

9. iTablet is going to be a rush platform, just like iPhone. Interestingly, however, there&#039;s a lot of play being given to destination sites that use external authentication (like Facebook Connect and Twitter) to leverage viral effects while having more control over their own development. So the web itself is the new platform.

10. Probably. Expect new hardware to try and re-ignite it.

11. Yep. Much the same as my reply to #9

12. Um. Who knows :)

--Tadhg
(@tadhgk)</description>
		<content:encoded><![CDATA[<p>Ooh, predictions <img src='http://thefloggingwillcontinue.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>1. Yes. Well, slowing down anyway.</p>
<p>2. Ditto.</p>
<p>3. Mmmmaybe. They may hit regulatory issues because unlike iTunes they&#8217;ve already allowed that ecosystem to flourish and may get slapped on the wrist for practising monopolistic suppression of business.</p>
<p>4. No. Although there are alterations to the viral channels coming through, what will happen is an alteration of the kinds of content sharing through those channels. There&#8217;s not much evidence as yet (quite the opposite in fact) that Facebook intends to become a portal.</p>
<p>5. No way. They&#8217;ll kill their development community overnight if they do that and reduce any impetus for anyone to make Facebook games again. Facebook isn&#8217;t a portal. It&#8217;s not Xbox Live on the web. </p>
<p>6. Yep.</p>
<p>7. Indeed. They have a large number advantage.</p>
<p>8. Yes. That&#8217;s what we&#8217;re banking on too.</p>
<p>9. iTablet is going to be a rush platform, just like iPhone. Interestingly, however, there&#8217;s a lot of play being given to destination sites that use external authentication (like Facebook Connect and Twitter) to leverage viral effects while having more control over their own development. So the web itself is the new platform.</p>
<p>10. Probably. Expect new hardware to try and re-ignite it.</p>
<p>11. Yep. Much the same as my reply to #9</p>
<p>12. Um. Who knows <img src='http://thefloggingwillcontinue.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>&#8211;Tadhg<br />
(@tadhgk)</p>
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		<title>Comment on &#8216;Social&#8217; Games Predictions for 2010 by Ferran</title>
		<link>http://thefloggingwillcontinue.com/?p=67&#038;cpage=1#comment-18811</link>
		<dc:creator>Ferran</dc:creator>
		<pubDate>Sun, 10 Jan 2010 02:08:32 +0000</pubDate>
		<guid isPermaLink="false">http://thefloggingwillcontinue.com/?p=67#comment-18811</guid>
		<description>ClapClapClap!

Great article, with four articles: concrete, complete, concise and fresh

Ive taken 5 minutes of registering and logging in just to write this positive feedback. Hope u value it ;)

Ferran.</description>
		<content:encoded><![CDATA[<p>ClapClapClap!</p>
<p>Great article, with four articles: concrete, complete, concise and fresh</p>
<p>Ive taken 5 minutes of registering and logging in just to write this positive feedback. Hope u value it <img src='http://thefloggingwillcontinue.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Ferran.</p>
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		<title>Comment on &#8216;Social&#8217; Games Predictions for 2010 by Cuppytalk &#187; Ch-Ch-Ch-Ch Changes!</title>
		<link>http://thefloggingwillcontinue.com/?p=67&#038;cpage=1#comment-18810</link>
		<dc:creator>Cuppytalk &#187; Ch-Ch-Ch-Ch Changes!</dc:creator>
		<pubDate>Sat, 09 Jan 2010 05:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://thefloggingwillcontinue.com/?p=67#comment-18810</guid>
		<description>[...] if you read one thing today &#8211; make it Daniel James&#8217;s social games predictions for 2010.  Of all the prognostications we&#8217;ve seen over the past couple of weeks, this one is written [...]</description>
		<content:encoded><![CDATA[<p>[...] if you read one thing today &#8211; make it Daniel James&#8217;s social games predictions for 2010.  Of all the prognostications we&#8217;ve seen over the past couple of weeks, this one is written [...]</p>
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		<title>Comment on &#8216;Social&#8217; Games Predictions for 2010 by Research Labs.</title>
		<link>http://thefloggingwillcontinue.com/?p=67&#038;cpage=1#comment-18808</link>
		<dc:creator>Research Labs.</dc:creator>
		<pubDate>Fri, 08 Jan 2010 05:54:51 +0000</pubDate>
		<guid isPermaLink="false">http://thefloggingwillcontinue.com/?p=67#comment-18808</guid>
		<description>[...] ‘Social’ Games Predictions for 2010 Wednesday, January 6, 2010 [...]</description>
		<content:encoded><![CDATA[<p>[...] ‘Social’ Games Predictions for 2010 Wednesday, January 6, 2010 [...]</p>
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		<title>Comment on &#8216;Social&#8217; Games Predictions for 2010 by golergka</title>
		<link>http://thefloggingwillcontinue.com/?p=67&#038;cpage=1#comment-18805</link>
		<dc:creator>golergka</dc:creator>
		<pubDate>Thu, 07 Jan 2010 23:34:37 +0000</pubDate>
		<guid isPermaLink="false">http://thefloggingwillcontinue.com/?p=67#comment-18805</guid>
		<description>&gt; The Internet is the new Facebook

Right now, on the other hand, there are plenty of browser-based games that are moving to the facebook. And many of successful facebook games would have little sence outside of the platform: mob wars with total strangers around aren&#039;t such a good idea. These game use existing social relationships, but they aren&#039;t designed to help you make new ones (like WOW or Puzzle Pirates, for example).
Personally, I think that facebook will try not to take so much from the developers that it would depreciate facebook&#039;s dignities as a platform; if they do it, in the end they will only damage themselves.</description>
		<content:encoded><![CDATA[<p>&gt; The Internet is the new Facebook</p>
<p>Right now, on the other hand, there are plenty of browser-based games that are moving to the facebook. And many of successful facebook games would have little sence outside of the platform: mob wars with total strangers around aren&#8217;t such a good idea. These game use existing social relationships, but they aren&#8217;t designed to help you make new ones (like WOW or Puzzle Pirates, for example).<br />
Personally, I think that facebook will try not to take so much from the developers that it would depreciate facebook&#8217;s dignities as a platform; if they do it, in the end they will only damage themselves.</p>
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		<title>Comment on &#8216;Social&#8217; Games Predictions for 2010 by Facebook looking to squash the virality of social games?</title>
		<link>http://thefloggingwillcontinue.com/?p=67&#038;cpage=1#comment-18803</link>
		<dc:creator>Facebook looking to squash the virality of social games?</dc:creator>
		<pubDate>Thu, 07 Jan 2010 21:04:49 +0000</pubDate>
		<guid isPermaLink="false">http://thefloggingwillcontinue.com/?p=67#comment-18803</guid>
		<description>[...] James, CEO of Three Rings, had an interesting post yesterday with his predictions for social gaming in 2010. I&#8217;ve seen James speak at a few conferences and know he can always be counted on for a unique [...]</description>
		<content:encoded><![CDATA[<p>[...] James, CEO of Three Rings, had an interesting post yesterday with his predictions for social gaming in 2010. I&#8217;ve seen James speak at a few conferences and know he can always be counted on for a unique [...]</p>
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		<title>Comment on &#8216;Social&#8217; Games Predictions for 2010 by deantak at 01/07/10 02:35:32 &#124; Exectweets</title>
		<link>http://thefloggingwillcontinue.com/?p=67&#038;cpage=1#comment-18801</link>
		<dc:creator>deantak at 01/07/10 02:35:32 &#124; Exectweets</dc:creator>
		<pubDate>Thu, 07 Jan 2010 14:50:18 +0000</pubDate>
		<guid isPermaLink="false">http://thefloggingwillcontinue.com/?p=67#comment-18801</guid>
		<description>[...] james&#8217; predictions on social games: http://thefloggingwillcontinue.com/?p=67       deantak  - Thu 07 Jan 14:35  0 votes                     previous next            [...]</description>
		<content:encoded><![CDATA[<p>[...] james&#8217; predictions on social games: <a href="http://thefloggingwillcontinue.com/?p=67" rel="nofollow">http://thefloggingwillcontinue.com/?p=67</a>       deantak  &#8211; Thu 07 Jan 14:35  0 votes                     previous next            [...]</p>
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		<title>Comment on Metrics for a Brave New Whirled by Summing Up On Free-to-Play Catches and Cowboys &#171; The Ancient Gaming Noob</title>
		<link>http://thefloggingwillcontinue.com/?p=38&#038;cpage=1#comment-18792</link>
		<dc:creator>Summing Up On Free-to-Play Catches and Cowboys &#171; The Ancient Gaming Noob</dc:creator>
		<pubDate>Wed, 09 Dec 2009 07:07:08 +0000</pubDate>
		<guid isPermaLink="false">http://thefloggingwillcontinue.com/?p=38#comment-18792</guid>
		<description>[...] thing to come out of this though was from Brian &#8220;Psycochild&#8221; Green who commented with a link to a presentation from Daniel James of Three Rings Design, makers of Puzzle Pirates,  Bang! Howdy, and Whirled, that [...]</description>
		<content:encoded><![CDATA[<p>[...] thing to come out of this though was from Brian &#8220;Psycochild&#8221; Green who commented with a link to a presentation from Daniel James of Three Rings Design, makers of Puzzle Pirates,  Bang! Howdy, and Whirled, that [...]</p>
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		<title>Comment on Metrics for a Brave New Whirled by Selling MMOs &#171; MMO Tidbits</title>
		<link>http://thefloggingwillcontinue.com/?p=38&#038;cpage=1#comment-18791</link>
		<dc:creator>Selling MMOs &#171; MMO Tidbits</dc:creator>
		<pubDate>Fri, 18 Sep 2009 22:47:09 +0000</pubDate>
		<guid isPermaLink="false">http://thefloggingwillcontinue.com/?p=38#comment-18791</guid>
		<description>[...] (3) Customer Analysis: Customer analysis tools track numbers of new accounts, active accounts, paying accounts, etc. Cross-referencing this data with in-game status reveals things like number of active accounts at each level, percentage of paying accounts at each level, purchase amount distribution over player history, perhaps annotated by level, etc. This builds a picture of who spends money, when, and in what amounts. Daniel James offers some useful advice about building or buying CRM analytics for games in “Metrics for a Brave New Whirled.” [...]</description>
		<content:encoded><![CDATA[<p>[...] (3) Customer Analysis: Customer analysis tools track numbers of new accounts, active accounts, paying accounts, etc. Cross-referencing this data with in-game status reveals things like number of active accounts at each level, percentage of paying accounts at each level, purchase amount distribution over player history, perhaps annotated by level, etc. This builds a picture of who spends money, when, and in what amounts. Daniel James offers some useful advice about building or buying CRM analytics for games in “Metrics for a Brave New Whirled.” [...]</p>
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